SLAYDATE
Event management for Blood on the Clocktower
Coming Soon
Organize Your
BLooD ON THE CLOCKTOWER NIGHTS
With a Single Link.
Signups, waitlists, room assignments, notifications. All from a link.
SLAYDATE is in private beta. Drop your email and I'll let you know when there's a spot for you.
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The Problem
Organizing a BotC event shouldn't require a spreadsheet, WhatsApp, Discord, and a prayer.
You already know the drill. A messaging thread for signups. A spreadsheet, or just your memory, to track who's in which room. Individual DMs when something changes. After the event, those incredible game stories live nowhere except fading memory.
Signup chaos
Signups scatter across Google Forms, Discord threads, and DMs. You lose track of who's in, who's waitlisted, and who said maybe.
Room assignment headaches
Running multiple rooms means balancing experience levels, tracking capacity, and updating three places every time someone moves.
Games vanish
The Imp bluffed as the Empath. The town executed the Slayer with 4 votes. Amazing game. Nobody wrote it down. Next month, you barely remember it happened.
Three steps.
Create your event
Pick a date, add rooms if you're running multiple tables, get a shareable link. Drop it in your Discord or group chat. Players can sign up with their email. No accounts, no passwords.
Manage your waitlist
See who signed up, in order. Approve attendees, assign them to rooms, move people between tables. When you're ready, hit publish. Everyone gets notified.
Play & preserve
Run your night. Afterward, the game stories (script, what happened, the storyteller's grimoire) get published from Blocktower. Every event becomes a record your players can revisit.
I built this because I needed it.
I run a monthly Blood on the Clocktower game for friends in Toronto. For a while, every event meant juggling messages in WhatsApp with an invitation system that didn't really do what I wanted. It worked, technically. It was also annoying every single time.
I'd already built Blocktower, a free storyteller toolkit for tracking vote counts, because I was always forgetting the number of votes required during the day. SLAYDATE started the same way: I built it because I needed it.
The idea was simple. One link per event. Players can sign up without creating an account. I can approve attendees, hit publish, and everyone gets notified. Blocktower connects to an event so that players are named in the app, and after the games, the stories get published magically in a dramatically over-the-top way. No more spreadsheets. No more "did you get my message?"
It's free, and always will be for single-table events. No ads, no data collection beyond what's needed to run the event. I built it for my own game nights and figured other organizers hit the same walls.
What SLAYDATE does
Shareable event links
One link per event. Players sign up with just their name and email. No account creation, no passwords. Magic links handle the rest.
Real-time waitlist
See who's signed up, assign players to rooms, move people between tables. All updating live. No refresh, no stale data.
Multi-room support
Running one table? Rooms stay invisible. Running four? Each room gets its own waitlist, capacity, and description. Scales up when you need it.
Works with Blocktower
If your Storytellers use Blocktower, they can connect it to your event. Rosters sync and game stories push back automatically.
Persistent game stories
Every game played at your event (the script, the narrative, the grimoire) preserved and viewable by attendees. Game nights become history.
Automatic notifications
Waitlist confirmation. Room assignment. Day-before reminders. Stories published. Your players stay informed without a single manual message.
Pair it with Blocktower
Blocktower is the companion app I built for storytellers.
Blocktower is a free iOS toolkit for storytellers running games. Vote tracking, discussion timers, nomination tracking, dead votes. The stuff that's easy to lose track of when you're focused on the game.
If your storytellers use it, they can connect it to a SLAYDATE event. Player rosters automagically sync to their phone. After the games, stories and grimoire images push back to SLAYDATE. Multiple storytellers can connect to the same event.
You don't need Blocktower to use Slaydate. But if your storytellers use it, the two tools talk to each other and save everyone a step.
- Player rosters sync to the Storyteller's phone
- Game narratives and grimoire images push back automatically
- Multiple Storytellers can connect to the same event
- Completely optional. Everything else works without it
Every game, preserved.
Every game played at your event is captured. The script, the story of what happened, the Storyteller's grimoire. Attendees get a link to relive it.
"The Washerwoman pointed at the Librarian on day one, but nobody listened. By day three, the Imp had successfully bluffed as the Empath and the town executed the Slayer in a 4-3 vote. Evil wins."
"The Pit-Hag turned the Flowergirl into the Vigormortis on night 4. What followed was the wildest final day any of us had ever seen. Good wins (barely) on a 3-2 vote."
"Two Zombuul deaths faked. The Exorcist hit the wrong target three nights running. The Gossip accidentally killed the Pacifist with a true statement. Evil wins in a bloodbath."
Quick answers
Why did you build this?
I run a monthly Blood on the Clocktower game for friends. I'm also a regular player at a weekly group with three rooms at different skill levels. Every week, every room fills up fast.
Same game, two very different scales. Every time I tried to organize my monthly game in a group chat, things got missed. Wires got crossed. The existing event-planning tools were built for ticketed conferences, they didn't understand that a couple of cancellations or no-shows can completely change the dynamic of the game.
So I built the tool I wanted for my monthly game, while making sure it could also handle my weekly group's three rooms. Same game, different scales, one tool.
Is Slaydate free?
Yes! Slaydate is completely free to use, and will always be free for people running a single game at a time.
How does the waitlist work?
Players sign up for your game, but can't see the details until you accept them. You have complete control over who joins.
Can I run multiple rooms in one night?
Absolutely! You can have several rooms, each with their own waitlist.
SLAYDATE is in private beta. Drop your email and I'll let you know when there's a spot for you.
By submitting, you agree to the Terms and Privacy Policy.
Already have access? Sign in.